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Old May 18th, 2009, 15:43   #15
Brian McIlmoyle
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Join Date: Apr 2005
Location: Toronto
I think you should use

these rules!!
Rules

General:
the presence of a a coloured glowstick on any player means they are "out of game" and should be ignored by zombies and Humans. "out of game" people must not communicate with in game people, If you wish to communicate with an out of play person you must also go "out of Game" by exposing a glowing coloured glow stick.

Zombies

1. zombies can not be killed by guns

2.Zombies can not run except within 15 feet of "human flesh"

3.zombies infect by grabbing with 2 hands

4.zombies are stunned by bullets and by attacks with Knifes. Attacks with larger Melee weapons do not stun.

5.Attacks with melee weapons imobilize the limb hit with the weapon. ( hit in the leg.. they have to crawl.. hit in the arm can't use the arm. A strike to the body "kills" the zombie ( they must respawn) Once "killed" the zombie will fall where struck.

6.Zombies may die and respawn as a "fresh zombie" at will ( To respawn a zombie must spend 5 minutes motionless to represent time spent "regenerating" The zombie should do this in a place where they won't continue to be a target..)

7.When stunned Zombies fall to the ground and count to 30 .. then they may get up ( if they want to )

8. shooting or hitting a downed zombie has no effect.

Humans:

1. die when grabbed by 2 zombie hands ( does not have to be attached to the same zombie, so one armed zombies can still kill if there is more than one of them) When killed by a Zombie you must respawn as a fresh zombie. ( once you are "killed/ infected you should remove your weapons and gear stow them safely at game control and then go find your new zombie friends )

2.may be armed with a gun or a melee weapon. ( or nothing )

3.guns fire semi auto only, below 350fps

4.Melee weapons other than rubber knives will be supplied ( we will use foamy LARP weapons )

5. adhere to the ammo limits. Max starting loadout is 60 rounds for all weapons. Additional ammo will be hidden on the field along with melee weapons. (FTF will supply all ammo do not bring your own )

6. humans if shot become wounded and may not walk... they must crawl.. but they can still defend themselves with weapons. a healthy human can help you move. To be healed you must have a "aid kit" with you and you require the help of 2 people to administer aid, The healing process takes 5 minutes during which time the wounded player must remain sitting or laying down without moving. While healing the wounded person is helpless and may not act to defend themselves. "Aid Kits" are single use items and are destroyed by using them.
If you are shot again or struck with a melee weapon while wounded you are killed you must lay where killed ( or your body can be moved by your friends ) for 10 minutes If you are touched by a zombie during this time you will respawn as a zombie. If you are not zombiefied.. you may respawn as a fresh human go to game control for instructions ( you may have to give up weapons and items you have gained in the game at that point.

7. Humans can take ammo from other humans or Melee weapons , ( especially when they are killed )

Finding Weapons:

Humans will start out with limited or no weapons .. anyone may have a rubber knife. ( this menas that even though you bring a gun.. you may not be able to use it at first)

Weapons will be found as follows.

Cards describing found Items will be distributed on the field .. if a player finds a card describing a found item such as ( Assault rifle and 3 magazines ( 90 rounds ) ) then the player may then arm themselves as indicated on the card.. cards may be given to other player .
Players should bring their primary weapons and secondary weapons with them to the field and stow them at game control. If they find a card indicating a weapon upgrade then they may return to game control and arm themselves with thier own weapons as indicated on the card.

Melee weapons, ammo and aid kits will be "found" objects they will be physically hidden on the field

Definitions: (You don't have to read this part its just background)

Zombie- humans who have been infected with an unknown agent that transforms them into semi mindless humaniod creatures with a single minded focus on the consumption of Human flesh.. particularly neural tissue. It seems that the consumption of neural tissue serves a critical function in the maintanance of zombie health. Whatever the agent that causes the transformation from human to zombie is, it is highly transmissable. Physical contact with infected zombies results in a cascade transformation of Human to Zombie. Although Zombies are technically alive.. Their bodily functions are mutated from the human form.. Respiration is carried out by gas exchange at the surface of the skin in what appears to be open wounds and abscesses. Zombies will tend to stay out of the sun and prefer to inhabit moist environments as the moisture enhances their respiration. Circulation is passive requiring zombies to be constantly on the move in order to maintain their "blood" circulation. This form of circulation and respiration makes zombies very difficult to kill They are immune to most assaults. Gunfire will shock them and cause them to fall as will stabbing or slashing with small edged weapons, however these types of wounds actually improve the zombies respiration process and won't kill them. Zombies must be physically destroyed to be killed. Even headless zombies have been known to continue to shamble for days. Large edged weapons such as axes and swords are very effective but the blows must be directed to the limbs or body, destroying the limbs will reduce the mobility of zombies and significant body wounds will cause sufficient loss of blood ( the blood is stored and circulates from an large organ that appears to be the former Human Liver but about 4 times the size ) stabbing or slashing this organ will kill the zombie.
Zombies are slow moving due to their low energy metabolism but they are capable of short bursts of quickness particularly if they are close to food. Althoigh most remnants of human intelligence is lost in the transformation zombies do posses rudimentary animal cognition and exhibit a pack mentality and will tend to congregate in groups to facilitate hunting.

Pathology of infection:

The vector of infection has not yet been isolated yet but it appears as though the agent is a prion.. an non living naked loop of DNA that incorporates itself into the host DNA and begins altering the expression of the hosts DNA like some form of Codon switch. Tissue samples show that large sections of previously dormant DNA begin to produce unknown protiens shortly after infection.

Once infected the human will begin to behave differently.. they will tend to shed extra clothing and drop articles that were previously important to them. Eventually they will wander off alone and will try to avoid human contact while the transformation progresses. The duration of the transformation varies between individuals but typically it can take several hours or even days for the transformation to progress to the point where the human is no longer recognizable and the zombie pathology is fully expressed. It is believed that the human to zombie transformation continues to progress but the final form of a fully transformed zombie has never been observed. Captured zombies become immobile seemingly entering a hibernation state, if kept separated from other zombies they will die.
The craving for neural tissue begins shortly after infection and it is believed that this is why most infected humans shun contact with other humans as their dwindling intelligence slowly is replaced with unsaitiable hunger, clearly their urges horrify them and they seek to isolate themselves. Eventually the hunger exceeds their remaining humanity and they begin to wander seeking their own kind and food. Rudimentray vocal abilities remain and depending on the duration from infection zombies may be capable of recognizable speech.. however all zombies seem interested in talking about is eating brains and nothing useful has ever been determined by trying to communicate with them. As the transformation progresses the ability to articulate recognizable words is lost, this is likely due to the fact that the human lungs atrophy as the zombie respiration organs take over the work of gas exchange. In time zombies become silent.

Human= not zombie yet

Weapons: Things used to kill zombies
Such as : rubber knives ( these do not kill zombies but they do stun them )
Bullets ( 6 mm plastic BBs fired from an airsoft gun set to semi automatic fire only and firing less than 350 fps)
Melee weapons: Foam based swords and axes that can be used to hack up zombies and kill them

Fear: what humans feel

Hunger: the only thing zombies feel
__________________
Brian McIlmoyle
TTAC3 Director
CAPS Range Officer
Toronto Downtown Age Verifier

OPERATION WOODSMAN

If the tongue could cut as the sword does, the dead would be infinite
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