Thread: Game Types
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Old March 10th, 2006, 16:15   #3
instinct
 
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Join Date: Oct 2005
Location: Kelowna BC
a few game types my friends and i have come up with, some should be taken with less then a grain of salt..

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Escape:

Best results: night game, with a 2:1 guard:captive ratio

Two teams, captives and guards.

The captives start together, armed with pistols, and possibly a shotgun or two.

The guards start seperated, forming a loose circular perimeter around the captives.
Guards may be armed with anything they wish.

The object of the captives is to break through the guard's line, and get to a designated area alive, a minimum of 100 yards away from where they begin.

The object of the Guards is to stop the captives from escaping, bonus points for taking them alive. (aka surrender kills).

Point system

Captive:
1 for guard kill
3 for making it out alive

Guard:
1 for captive kill
3 for surrender

Points determine bragging rights, who chooses the next gametype, who eats the old bagel in the freezer, whatever you want them to determine.
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I'm sure there are a tonne of variations on the "draw" game, but here's ours:

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DRAW!

Game for two people.

Each player stands exactly 20 paces from eachother. So start back to back, walk 10 paces(feel free to change this distance) in a straight line, and then turn back around and face your opponent.(more on this below)

Setup:

Typical Gun vs. Gun:

AEG vs. AEG (semi vs. semi/fullauto vs. fullauto)
SMG vs SMG
Pistols vs. Pistols
Pistol vs. Pistol
Boltaction vs. Boltaction
Shotgun vs. Shotgun
Machinegun vs. Machinegun
First to hit the other gets the kill/win.

For the courageous:

AEG(semi) vs. AEG(fullauto)
Shotgun vs. SMG/AEG(fullauto)
Bolt Action vs. Pistol
Pistol vs. SMG/AEG
Anything (excluding fullauto rifle/machinegun) vs. Machinegun.

Extreme:

Pistol vs. Dual SMG/AEG
Shotgun with one shell vs. M249

Super extreme:
Tag the Guy toting the Grenade Launcher(only one grenade round)

Super extreme to the max
airsoft gun vs. actual gun

Rules/Setup:

The standoff starts when an impartial signals it to begin, be it with an airhorn, whistle, smacking their hands together, shooting a rifle, yelling, etc.

Guns may be in their holsters if pistols or at the players back if rifles, lain on the ground at a certain distance, whatever you decide. Personally, im partial to the walk ten paces with arms held out crucifixion-style, guns hanging.
Players can do anything once the round begins; dodge, duck, dip, dive, dodge, run, cry, pee themselves, etc.

Matches can been allocated; at random, using a tournament style system, round robins, winner plays winner, straws, rockpaperscissors, glove-duel challenges, anything goes.

-bonus rounds-

At the end of any series of matches, the absolute winner must challenge the absoulte loser to one of the courageous challenges(see for the courageous), with the absolute winner getting the shorter end of the stick. If the absolute loser wins, he replaces the absolute winner at takes his place as lord of teh dance.

If the absolute loser LOSES(wow you suck), he can rechallenge the winner to an extreme match, but this time the original winner gets the better end of the deal, and the abs. loser is stuck with the short.

Once all this has passed, anyone can challenge the current leader to a super extreeme matchoff. The challenger is the tagger/grenadee, the current winner the grenader/tagee.
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Fun stuff

And finally, our favourite:
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"AHNOLD"


Game is setup as follows:
One player (the Ahnold)versus everyone else.
Any loadout is fine, though i suggest excluding sniperrifles, and possibly scopes in general.

Game play:
All the other players must kill the Ahnold player.
Ahnold must kill all opposing punymen.

Rules:
Arnold never dies from just one round. As he can always walk any wound off, you would have to hit him atleast 5-10 times in the body/head within a certain time limit (say 5-10 seconds). If you don't kill him within the timelimit, he's back at full strength, and you have to try and kill him again..

Also, any hit from Arnold Kills, because arnold always kills with any hit he makes(he even kills people he doesn't hit)...

This requires a bit of player enthusiasm, but Ahnold signifies hits allocated to him but grunting in an arnold like fashion, be it one-liners, grunts, german garble, general 'arnold-like sounds', etc.

It takes a lot of player honesty, and heh, tolerance of pain, we havnt played this game with guns over 330fps, but i think, for (fake)Arnolds sake, under 400fps please.
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