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-   -   Game Scenarios (https://airsoftcanada.com/showthread.php?t=164999)

Rossco66 March 31st, 2015 22:52

Quote:

Originally Posted by chaz (Post 1941136)
Hoping we run some different games this year.....

yep. gotta mix it up

Brian McIlmoyle March 31st, 2015 23:19

Here is another one

Red VS Blue .. also best done in an indoor location, or small field

Split the players into 2 equal groups to start

One Spawn point is designated the "red" spawn the other the "blue" spawn .. they should be on opposite sides of the field.

Every time you are hit you respawn on the opposite team.. play continues until there is only one team on the field.

Azathoth April 1st, 2015 12:10

Haven't seen this outside of Alberta.

Gamed called Bitch.

You need a decent amount of space. Everyone splits up and spreads themselves out in the field, everyone for themselves, Everyone on their own team to start. When hit, you stand still with your rag out. When a living player touches a dead player, the dead players calls himself back in, and is now part of a the tagging players team. Continue until only 1 team is left of the entire player base.

Not tan v green friendly

Armyissue April 1st, 2015 12:54

http://www.airsoftcanada.com/showthr...iler+park+boys

TPB game scenario is written but has never been played

Mictain April 2nd, 2015 20:49

Quote:

Originally Posted by Azathoth (Post 1941213)
Haven't seen this outside of Alberta.

Gamed called Bitch.

You need a decent amount of space. Everyone splits up and spreads themselves out in the field, everyone for themselves, Everyone on their own team to start. When hit, you stand still with your rag out. When a living player touches a dead player, the dead players calls himself back in, and is now part of a the tagging players team. Continue until only 1 team is left of the entire player base.

Not tan v green friendly

In BC we call this a "clone" game

Trendkilla September 2nd, 2015 15:24

LOCK GAME:

TEAMS: 2 teams with a “Rogue Squad” if there are enough players.

OBJECTIVE: First team to obtain their combination lock and return it to their base wins. The “Rogue Squad” will try to prevent either team from accomplishing their objective.

PLAY: Three combination locks will be chained to stationary objects out in the playing area. All the members of each team (except the rogue squad) will be given a sealed envelope which will contain the combination to the opposing teams lock or a “surprise” or both. These envelopes are only to be opened by the opposing team. In other words, if one team were “Alpha” & the other team “Bravo”, Alpha would be given envelopes that potentially have Bravo’s combination to the lock & vice-a-versa. Honor will prevent a team from cheating and obtaining the other team’s combination. The location of the locks will be known by all teams, but it will be unknown which lock belongs to which team. Please note there are 3 locks but 2 teams, one lock is a decoy.

Each team will begin the game at their designated base. Once the game has begun, they may proceed in any direction. When a player is shot, they must remain stationary for approximately 2 minutes before returning to base. This will allow time for the opposing team to potentially ‘search’ the dead player for the envelope containing the combination to the lock. When 2 minutes has passed, the dead player may return to base. During that time an opposing player can command you to “halt” or “stop” to be “searched”, which you must comply with. The “Rogue Squad” can search dead players & keep the envelopes, but they may not open the envelopes, and are not allowed to obtain the combination locks.

A “search” of a dead man will be as follows: The searching player will put one hand on the dead player and ask him/her if they have an envelope. Only when the searching player has physically touched the dead player can he ask if they have an envelope. The dead player will answer yes or no. If they do have an envelope, they will then give it to the opposing player & continue back to base.

Dead players can only talk when acknowledging if they are alive or dead and/or if they are carrying an envelope.

RESPAWN: There will be UNLIMITED respawn, but players can only respawn when they have at least a total of 3 dead team mates at their base. Once there are 3 dead team mates at the base, ALL 3 will respawn & re-enter the game at the same time.

Instructions within the envelopes: Besides the combination to the lock, there may be other instructions in the envelope -
A Bomb) A note in the envelope may say that the person you are searching had explosives hidden on his body. They have now exploded and everyone within 20 feet is now dead.
Medic) A note in the envelope may give you the powers of a medic.
Respawn) A note in the envelope may give you an immediate respawn at the time of your choosing.
CAPTURE: You capture that person and he is now on your team.
FAKE Combination ) I found some fake combos make them work a little harder.


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