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ammo rule
In one of the game, they are describing an ammo rule calling it
The 10 points ammo rule / La règle du 10 points. lowcaps/realcaps= 1 point midcaps= 2 points highcaps=10 points What does that mean? |
I don't know for sure but my guess is you can use any combination of those mags to make up a maximum of, in this case, 10 points.
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You have "10 points"
So you can either carry; 1 Highcap Or 5 Midcaps Or 10 low/real caps Or you can carry 1 midcap, 8 low/real 2 midcap, 6 low/real 3 mid, 4 low/real ect ect ect |
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like you could carry 4 midcaps and 2 low caps or or 8 low caps and 1 mid cap or a single hi-cap edit: ahhh crap... typed this for nothing LOL |
Thats actually a pretty neat idea. I like it.
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Holy fuck!! A Game with ammo limits!! I thought those were goners these days!!!
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Those are the Vietnam In Country rules. Usualy its 20 points tho for our events.
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in quebec there is MANY games with ammo limits/milsim scenario/roles...witch is pretty neat!
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Yep the field my team goes to ammo restrictions are in effect.
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FTF is often like that. Keeps the "pucker factor" high and changes the dynamics of game play right off the bat.
Having just one high cap still kind of sucks...some places will also say no burst longer than "1-2-3". |
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