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Old October 8th, 2009, 12:24   #3
FOX_111
Le Roi des poissons d'avril
 
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Join Date: Dec 2003
Location: Terrebonne, Québec
Frontal attacks are sometime better than flanking in airsoft. If done with continuous fire from all advancing members, the defenders will hardly pop their head out or flea (and get killed).

Moving forward with the buddy system and using the fire/move bounding technique make this kind of frontal attack a leathal buisness.

I do this only with my team, as we have to coordinate and regulate our fire. If someone run out of ammo, another one MUST pick up the fire paste the keep the volume of fire sufficient for a safe aproach.

Flanking is good for specific static objective or for engaging ennemy squads, not single player.

Why I don't like flanking that much? Because people think that flanking mean walking far one side, making a stealth aproach deap and comming back from the side or rear of the ennemy. They risk comming under contact from other ennemy positions, getting lost, getting engaged by friendly force, loosing communication with the squad leader, loosing time... etc.

Killing the ennemy is not the sole purpose of war. Denying them ground or movement is also an effective way to defeat them. So if you make an agressing advance that make them retreat, that's good. Secure the ground, claim the objective and procede the apropriate way after.
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