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Old November 21st, 2009, 13:51   #10
Mr.Shiney
 
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Join Date: Oct 2008
Location: London,Ontario
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When it comes to Nominating a Commander - the Event host would select those that they know would be up to the task. Sorry if I worded it to sound like have the players nominate or vote for.

As for a Manning/Tasking Slate

CO: 1
DCO: 1
Ops O/NCO: 1 to 4 - to handle the organization and running of the Unit CP, providing IntSum's to the CO/DCO, directly co-ordinate with sub unit IC's
Sigs NCO: 1 to 6 depends on the number of overall radio nets and lenght of the event
Defence/Security: 4 to 10 depends on the overal size of the HQ/CP Element.

As for individual sub units, that really depends. Some Teams, already have that. So you might be able to really on already in place structure.

But attempt to have One IC per 6 to 10 members.

As for not following orders or directions, I have had players also during events just start to do their own thing, not in line with the specific scenario. Not exactly sure how to prevent it. I guess it might be a combination of the Douche Factor and making a scenario environment that keeps people engaged.

I guess you could include a expected behaviour portion in the Game Thread

ie: This is a MilSim Themed event with a Command Structure and Reporting Chain in effect. All players are expected to fulfil and play their roles within the Command Chain. Those players that display a disregard for this and become unwilling/able to follow organized structure of this event will be asked to sit out for a portion or the remainder of the event without consideration of reimbursement.
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6 Section, 2 Forward Observation Unit Airborne, Royal Artillery
Level 2 Certified BA Sniper
Sniper Instructor (Fieldcraft)
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