I guess the question to ask, when dealing with 'lone wolves' going rogue, and doing their own thing is why is this happening?
I can easily see people getting assigned some less than exciting element of the team strategy, and getting pissed with some guard duty, or not seeing ANY action and wanting some...or just getting stuck in duties they are not suited for or just don't want to fulfill.
I have seen it happen before, with patient players, and less so...with imaginable differing results.
I have been proud of teammates and friends that stood the post despite boredom and cold...and have understood when others said 'f-- it' I am heading to the front'.
I must admit that if I take time off work, organize all the logistics to attend a big game, with all its inherent background costs, that I would feel that I have a say in seeing that I enjoy myself. Frankly, some folks use this as stress relief...meaning they may already be wound a little tight. So a bit of careful handling would go a long way.
Just trying to see it from the flip side for the moment. If these are all the reasons for 'disruptive game play' surely they can be handled via upfront communication before they sign up, and during the game.
I would suggest that the game host have some responsibility to 'find' a role for those not working with the 'plan of the day'. A little flexibility on both parts should see everyone tired and happy, with a minimum of douchbaggery.
|