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Old August 12th, 2012, 09:00   #7
Drake
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Join Date: Dec 2001
Location: Montreal, QC
Milsim is (or should be) about realism.

It's not necessarily game length or complexity.

It's a player mindset where the BBs can kill, rather than a minor COD-style annoyance you'll respawn from after a few minutes.

It's a realistic approach to solving a given problem, where shooting is only one of many tools at your disposal (and not always the best tool to use); spraying off hicap after hicap is not an option (and realcap should be the way to go).

It's about realistic loadouts, etc.

It's about realistic operations.

Just about any game/scenario can be made milsim: the succes of milsim comes from the players not the organizers. An org can do everything to set up a milsim and people will just run around and shoot like idiots; similarly a simple "skirmish" can be milsim-as-fuck if everyone on the field can get their shit together and elevate their game.
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