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Old October 27th, 2014, 16:15   #20
FirestormX
 
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Join Date: Jun 2010
Location: Mississauga, Ontario
Quote:
Originally Posted by Wilkie View Post
Even if you lack medical experience, bandages are always good to have, or something that can be used as one.
That's a really important point for outside of airsoft as well. For example, some people keep really heavy duty first aid kits in their car, even though they don't have the training to use them. If you see an accident, your kit can be used by a police officer who may not have that equipment in his own car, until the EMTs arrive. Or if you get into an accident yourself, a nurse traveling home may see your accident and be able to assist you with it...And so on.

Anyway, if it's a skrim, there's not a whole lot that you need in your pocket. A compass and map can be a huge help. Not just in the case of you getting lost yourself, but so that you can relay and communicate things to other people.
Even if you know the field, you can still point places out on a map to others. And if you don't know the field that well, you can use the compass to determine which direction you're facing. Eg you can radio to your buddies that there's enemies coming in from the west, or that you're heading over to the bunker on the east side, etc.

Other than that, a knife/multi tool is all you really need, since everything else is a few minutes away at the safe zone. The game types probably won't be complicated enough to require a notepad, the team structure probably won't require radios, etc.

However, a (good) radio is really good to have if you're playing in a forest, or anywhere that you have the potential to either wander off and get lost, or to hide somewhere. If you get lost outside the boundaries, or you get hurt where someone won't stumble upon you, a radio will be really helpful.

For milsim...There's a whole whack of stuff to add for milsim.
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