Quote:
Originally Posted by Amos
Mine runs off of compressed gas... and after seeing how much flame is selling the lance co's for... I think I may aswell perfect my internal gas system.. and sell 'em on ASC... for significantly cheaper than the lance-co "Bike-pumpers!"
|
The "bike pumpers" as you refer to them were intentionally designed that way. The first individual to develop them Blastyman from EAR built them that way to emulate the crew served aspect. After WP and GULO used them to great effect at the Edmonton WCAN in 2004 ( Co-incidentally the largest game ever held in the country) with Charlie Tango and I in a forward observation position calling in fire correction, as the crew running the tube took turns charging the system/ loading/correcting aim/firing. For those guys it was an exhausting but brief interlude, but a outstanding success with only 3 out of the 20 or so fired downrange landing off target. If you were to ask those guys to this day about it they would probably tell you it was one of the best moments of their airsoft experience. That was definately awesome, especially considering that the EAR host had the airfield we were tasked with shelling cordoned off and pre rigged with small pryo that they would simultaneously set off when the rounds hit to simulate the impact, very cool.
For a lot of people Milsim isn't about convenience, which explains why some people weigh their guns with lead just to get them close to the real weight and why some people carry full load outs at all times. Those "bike pumper" mortars fall right into that category, it takes three men to transport a real 81mm mortar in the field, if you want to adhere to any sort of realism in airsoft why not utilize three players to man the weapon system? I guess it's the old story, the same one argued time and again the Hi-cap players vs the 30rnd mag set, each has it's own merits and place in the game.
If I decided to produce a mortar that ran on Co2 it would be a simple matter seeing as I have considerable experience with Co2 systems having built numerous weapons sims that use Co2 as propellant, but the people that buy them tend to be hardcore Milsim players who appreciate the fact that there is some physical exertion involved in as well as the increased fire power aspect. Thats my two cents anyway. Apologies for the thread jack