In the past I've had a ton of success just focusing on squad and platoon organization, and radio channels.
Beyond that, all tactics and direction can be figured out on the field.
The first thing thats going to fall apart in a milsim is your game plan, so really there's no point making one.
The most important thing to a successful team is going to be your organization and communication. If squads aren't listening to commands, then you're not gonna get shit done.
At every claybank, we had the green team do months of planning across dozens of threads.
Tan team had 3 threads: the squad roster, the radio channels, and a thread telling everyone not to post anything on the forums.
We went in with 0 plan, perfect squad organization, and all wanting to work together. Game plan was figured out in 5 minutes before the game start once we knew what the objectives were.
Worked every time lol
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